Adobe MAX – Dead Drop

I’m going to win this: www.adobedeaddrop.com
Will this year’s MAX 09′ conference in LA be a big disappointment with info everybody knows? Or, is there more new exciting technologies to be presented? Only time will tell, and I’m certainly interested in how this Adobe Catalyst application will work?
This is a handy utility class for tracking where the mouse is when trying to create one of those non-clicking interfaces that designers just love so much.
You can find it along with a lot more at: code.google.com/p/as3-commoncode/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | package org.as3commoncode.utils { import flash.display.DisplayObject; import flash.geom.Rectangle; /** * Utility class for determining if the mouse is currently within the bounds * of any display object. * * @author Tony Birleffi */ public class MouseUtil { /** * Method used to determine if the mouse is within the bounds of a DisplayObject. * * @example * <listing> * import com.target.utils.MouseUtil; * var ifMouse:Boolean = MouseUtil.checkMouseInBounds(do); * </listing> * * @param level which sprite level. * @param displayObject any display object, sprite, movie clip, shape. * @return Boolean. */ public static function checkMouseInBounds(displayObject:DisplayObject = null):Boolean { // Define. var res:Boolean = false; var rect:Rectangle; // If defined then continue. if(displayObject != null) { // Define the bounds rectangle. rect = displayObject.getBounds(displayObject); // Get the current mouse position var mouseX:Number = displayObject.mouseX; var mouseY:Number = displayObject.mouseY; // Check the x boundry, if in boundry then return true. if ((mouseX >= rect.left) && (mouseX <= rect.right)) { // Check the y boundry. if ((mouseY >= rect.top) && (mouseY <= rect.bottom)) res = true; } else res = false; } // Return. return res; } } } |